GORKSTAR

algorithmic background music ยท procedural generation engine
95
COMPLEXITY How many layers are playing.
0 = pad & bass only (ambient)
1 = + sparse drums
2 = + lead melody
3 = full standard arrangement
4 = + arp, busier hats
5 = maximum density
3
INTENSITY How hard everything hits.
0 = quiet, soft, background
3 = balanced
5 = loud, driven, energetic
Also biases BPM slightly.
3
GROOVE Rhythmic style & feel.
0 = Random
1 = Corporate (walking bass, melodic)
2 = Chill (syncopated, relaxed)
3 = Upbeat (8th-note, driving)
4 = Minimal (sparse, two-beat)
5 = Groove (boogie octave jumps)
6 = Latin (tumbao pattern)
7 = Pedal (drone + chromatic fills)
8 = Walk (stepwise scale ascent)
Random
LENGTH Approximate song duration.
0 = Short (1โ€“3 min)
1 = Medium (4โ€“6 min)
2 = Long (7โ€“10 min)
3 = XL (~15 min)
4 = XXL (~20 min)
Medium
BRIGHTNESS Tonal colour of the music.
0 = dark, moody (Dorian mode,
    slow pads, organ/brass)
3 = neutral
5 = bright, airy (Lydian mode,
    bells, fast attack, lots of reverb)
3
MODE Musical scale / tonality.
Major โ€” bright, happy, resolved
Lydian โ€” dreamy, floating, raised 4th
Mixolydian โ€” bluesy, folk, flat 7th
Dorian โ€” soulful, minor but hopeful
Minor โ€” dark, emotional, classical
Phrygian โ€” dark, Spanish, flat 2nd
Random โ€” biased by Brightness dial
Ready โ€” enter a seed and press Generate & Play.
0:00 / 0:00
● RECORDING โ€” click Record again to stop & download
● AUTO-SAVE ON โ€” each song saves to Downloads on completion
♫ AUTO-MIDI ON โ€” each song exports a .mid file
Ready